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pytensor
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9aa36d35
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9aa36d35
authored
8月 09, 2011
作者:
Frederic Bastien
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Fix following code review.
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pycuda.txt
doc/tutorial/pycuda.txt
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doc/tutorial/pycuda.txt
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@@ -5,11 +5,10 @@ PyCUDA compatibility
...
@@ -5,11 +5,10 @@ PyCUDA compatibility
====================
====================
Currently PyCUDA and Theano have different object to store GPU
Currently PyCUDA and Theano have different object to store GPU
data. Both implementation don't support the same set of
data. The two implementations do not support the same set of features.
feature. Theano implementation is called CudaNdarray and support
Theano's implementation is called CudaNdarray and supports
strides. But it support only the float32 dtype. PyCUDA implementation
strides. It support only the float32 dtype. PyCUDA's implementation
is called GPUArray and don't support stride. But it support all numpy
is called GPUArray and doesn't support strides. Instead it can deal with all numpy and Cuda dtypes.
and CUDA dtype.
We are currently working on having the same base object that will
We are currently working on having the same base object that will
mimic numpy. Until this is ready, here is some information on how to
mimic numpy. Until this is ready, here is some information on how to
...
@@ -21,7 +20,7 @@ Transfer
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@@ -21,7 +20,7 @@ Transfer
You can use the `theano.misc.pycuda_utils` module to convert GPUArray to and
You can use the `theano.misc.pycuda_utils` module to convert GPUArray to and
from CudaNdarray. The function `to_cudandarray(x, copyif=False)` and
from CudaNdarray. The function `to_cudandarray(x, copyif=False)` and
`to_gpuarray(x)` return a new object that share the same memory space
`to_gpuarray(x)` return a new object that share the same memory space
as the original. Otherwise it raise an ValueError.
As
GPUArray don't
as the original. Otherwise it raise an ValueError.
Because
GPUArray don't
support strides, if the CudaNdarray is strided, we could copy it to
support strides, if the CudaNdarray is strided, we could copy it to
have a non-strided copy. The resulting GPUArray won't share the same
have a non-strided copy. The resulting GPUArray won't share the same
memory region. If you want this behavior, set `copyif=True` in
memory region. If you want this behavior, set `copyif=True` in
...
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