提交 9aa36d35 authored 作者: Frederic Bastien's avatar Frederic Bastien

Fix following code review.

上级 b3f9b0e9
...@@ -5,11 +5,10 @@ PyCUDA compatibility ...@@ -5,11 +5,10 @@ PyCUDA compatibility
==================== ====================
Currently PyCUDA and Theano have different object to store GPU Currently PyCUDA and Theano have different object to store GPU
data. Both implementation don't support the same set of data. The two implementations do not support the same set of features.
feature. Theano implementation is called CudaNdarray and support Theano's implementation is called CudaNdarray and supports
strides. But it support only the float32 dtype. PyCUDA implementation strides. It support only the float32 dtype. PyCUDA's implementation
is called GPUArray and don't support stride. But it support all numpy is called GPUArray and doesn't support strides. Instead it can deal with all numpy and Cuda dtypes.
and CUDA dtype.
We are currently working on having the same base object that will We are currently working on having the same base object that will
mimic numpy. Until this is ready, here is some information on how to mimic numpy. Until this is ready, here is some information on how to
...@@ -21,7 +20,7 @@ Transfer ...@@ -21,7 +20,7 @@ Transfer
You can use the `theano.misc.pycuda_utils` module to convert GPUArray to and You can use the `theano.misc.pycuda_utils` module to convert GPUArray to and
from CudaNdarray. The function `to_cudandarray(x, copyif=False)` and from CudaNdarray. The function `to_cudandarray(x, copyif=False)` and
`to_gpuarray(x)` return a new object that share the same memory space `to_gpuarray(x)` return a new object that share the same memory space
as the original. Otherwise it raise an ValueError.As GPUArray don't as the original. Otherwise it raise an ValueError. Because GPUArray don't
support strides, if the CudaNdarray is strided, we could copy it to support strides, if the CudaNdarray is strided, we could copy it to
have a non-strided copy. The resulting GPUArray won't share the same have a non-strided copy. The resulting GPUArray won't share the same
memory region. If you want this behavior, set `copyif=True` in memory region. If you want this behavior, set `copyif=True` in
......
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