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* Seeding should be done through unittest_tools.set_seed ** seeds with THEANO_UNITTEST_SEED env. var if it is present ** if env. var is not present, it will use the seed provided by the user ** if user provided no seed, it will seed with None (random seed) * when creating RandomState objects, the parameter should be the return value of fetch_seed() which will try to get the env. var. seed, if not default to the user value or None. * Fixed 2 tests in test_basic which had been hardcoded for a specific seed
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