print'Apply-wise summary: <% of local_time spent at this position> <cumulative %%> <apply time> <cumulative seconds> <time per call> <nb_call> <Apply position> <Apply Op name>'
print'\nHACK WARNING: we print the flops for some OP, but the logic don\' always work. You need to know the internal of Theano to make it work correctly. Otherwise don\'t use!'
print'\nOp-wise summary: <%% of local_time spent on this kind of Op> <cumulative %%> <self seconds> <cumulative seconds> <time per call> %s <nb_call> <nb called apply> <Op name>'%(flops_msg)
print'\nSingle Op-wise summary: <% of local_time spent on this kind of Op> <cumulative %%> <self seconds> <cumulative seconds> <time per call> <nb_call> <nb_op> <Op name>'
print'\nSingle Op-wise summary: <% of local_time spent on this kind of Op> <cumulative %%> <self seconds> <cumulative seconds> <time per call> <nb_call> <nb_op> <Op name>'
print'\nHACK WARNING: we print the flops for some OP, but the logic don\' always work. You need to know the internal of Theano to make it work correctly. Otherwise don\'t use!'
print'\nOp-wise summary: <%% of local_time spent on this kind of Op> <cumulative %%> <self seconds> <cumulative seconds> <time per call> %s <nb_call> <nb called apply> <Op name>'%(flops_msg)
print' Theano Op time (included in fct call, Time spent running thunks) %.3fs %.1f%%(of total) %.1f%%(of fct call)'%(local_time,local_time/total_time*100,time_pr_in_fct)
print'Rest of the time since import %.3fs %.1f%%'%(unknown_time,unknown_time/total_time*100)
print'%i Theano fct call, %.3fs per call'%(total_fct_call,time_per_call)
print
ifprint_apply:
print"List of apply that don't have float64 as input but have float64 in outputs. Useful to know if we forgot some cast when using floatX=float32 or gpu code."
print'\nApply-wise summary: <% of local_time spent at this position> <cumulative %%> <apply time> <cumulative seconds> <time per call> <nb_call> <Apply position> <Apply Op name>'
print"List of apply that don't have float64 as input but have float64 in outputs. Useful to know if we forgot some cast when using floatX=float32 or gpu code."